Diplomat
Professions
Diplomats are negotiators, managers, deal-makers,
merchants, clergy, or any others who use interaction skills and personal resolve
to accomplish their jobs. They specialize in getting things done through bargaining,
heated discussion, and even guile.
Examples of professions within the Diplomatic field:
Ambassador is an official representative
from one government or organization to another. He has the ability and sanction
to negotiate in good faith, propose and accept deals, and speak for the agency
he represents. Administration is an important skill for the ambassador to have.
Knowledge in law helps this character maintain proper decorum in official meetings.
Clergy are official representatives
of a specific religion. They are teachers, healers, and religious leaders. A
clergy character may actively preach and attempt to convert the masses, or he
may simply lead by example. Clergy characters aren't necessarily faith healers
and miracle workers. More often, they're diplomats, missionaries, leaders, and
teachers. In some systems, they serve as the voice of those who otherwise could
not speak for themselves. Whether or not a clergy character speaks for a higher
power is up to you. (some Jedi can fall into this category)
Corporate Executive (CSA or other) is
a manager, planner, negotiator, and problem-solver. These are the type of people
any business needs to stay ahead. As a beginning character, the corporate executive
is young, smart, and hungry, an up-and-comer throwing themselves at the toughest
problems their company faces. They're not afraid to play hardball to put their
company ahead, and they expect everyone around them to play by the same rules.
Young execs receive little or no help in their assignments; they haven't shown
that they can handle major assets, and they won't be trusted with manpower or
expensive equipment until they've built a track record or success.
Entertainer is either on his way up
or has already reached the top of his field. He's an actor, a musician, a comedian,
or a singer. He travels the world (or the galaxy) performing for his fans and
trying to make an even bigger name for himself wherever he goes. He may have
real talent, or he may just be lucky -- a one-hit wonder. Entertainers can have
attitude, or they can be played as lounge lizards milking a gimmick for all
it's worth.
First Contact Consul, a rare occupation
at best, they are trained in assessing alien biospheres, evaluating signs of
sentience, negotiating with alien species and specializing in analyzing, categorizing,
and opening discussions with new alien species -- what spacers call "making
first contact." First contact consuls are assigned to exploration vessels, new
colonies, and contact teams, often traveling to the very edge of known space
to make the first meetings between species as peaceful as possible. A consul
seeks to establish friendly relations and set up a strong foundation for future
negotiations.
Free Trader/Merchant is an independent
merchant operating in every known area of space. War-torn worlds and Rim colonies
are starving for trade goods upon which to grow and rebuild their citizens'
quality of life. This demand attracts merchant fleets and independent traders
-- each eager to make their fortunes on the "frontier". Some barely eke out
a living, while others seem to turn everything they touch into gold. A trader
usually has some debt he's working off, he's looking for the score that will
pay off big, or he's a smuggler of some sort. A successful free trader must
be part pilot, part businessman, and part scoundrel. It's a dirty and ruthless
business; even the best traders resort to the occasional smuggling or gunrunning
voyage in order to stay profitable.
Imperial Administrator (COMPNOR) is
a wandering official of their particular association, a judge, diplomat, and
law enforcer charged with bringing order within their own group. Some hate Administrators,
other fear their quick rulings and swift justice. Many welcome them, for they
are symbols of hope and law for those in the lawless far reaches of the galaxy.
Adminstrators carry their authority like shields, and display their commitment
like lanterns in the darkness. Imperial Adminstrators have the power to remove
corrupt politicians, law enforcement agents, and other Imperial appointees from
their positions of authority. This power is hardly given out to rookies, however.
Only those who prove their worth receive full authority. High-ranking Administrators
can commandeer an Imperial asset in the vicinty -- including capital warships
and sector bases, as long as they deem the situation deserving of such extreme
measures. Naturally, prospective Adminstrators are subjected to the most rigorous
examinations of physical fitness, intelligence, and intuition before they're
allowed to wield their power. (not an open position at this time)
Military Officer, for the most part,
don't belong to the Combat Spec field; they're Diplomats who choose Combat Spec
as their secondary profession. Officers are often competent fighters, but their
real value is in their leadership ability and tactical acumen. A military officer
(as opposed to a naval officer) understands all aspects of planetary combat
-- including aerospace superiority and "conventional" naval warfare above and
below the atmosphere. Military officers -- like soldiers or corporate employees
-- begin play with allegiance to an armed force of some kind. They must report
for duty assignments, follow orders, and generally devote most of their attention
to their job. However, officers are considered some of the most reliable operatives
a government possesses, and they receive free-ranking assignments far more frequently
than enlisted men.
Moff is an Imperial military commander
who rules certain sectors of the Empire. A Moff controls planetary governors,
and can have control over a military Sector Group. Being responsible for hundreds
of systems, Moffs take a personal interest only in handful of worlds. For the
rest, they first rely upon communications with their subordinate governors,
and then upon reports from intelligence unitws. It is not unusual for a Moff
to also serve as a governor of a particularly favored world within his sector.
The Moffs report to the Grand Moff, who then reports to the Grand Admiral directly.
Naval Officer serves in the spacegoing
navy of a major government. A naval officer possesses skills in the highly technical
fields of navigation, hyperdrive engineering, and space combat, as well as the
art of command. In addition to leading the the personnel assigned to their ship
or station, many naval officers find themselves serving as impromptu ambassadors
for their governments -- especially when their vessel is the only representative
in a partifccular region. Otherwise, most of the discussion about military officers
still applies to naval officers. Most naval officers are Diplomats with secondary
training as Tech Ops. In addition to shipboard service, officers often work
in embassies.
Planetary Governor is an Imperial agent
who represents the Empire's authority on a single world. (more will be added)
Senator (coming soon!)
Stellar Noble or "nobility" may consist
of families commanding unusual wealth, prestige, or political power. These oligarchs,
merchant princes, and corporate directors pass their fortunes and interests
to their descendants, just as the land-holding lords of old passed their fiefs
to their children. A stellar noble character is a symbol of one of these families,
born to wealth and power beyond the dreams of most people. Stellar nobles adventure
for a variety of reasons. Some are philanthropists, dedicated to using their
position and fortune to bettering things around them. Others are merchant-lords
charting the course of a powerful privately held company in a universe of monolithic
corporations. Still others are simply bored dilettantes looking for thrills.
Swindler or "independent businessmen"
as they like to call themselves, are in truth just con men and cheats who travel
from system to system before word of their deeds spread. They seldom belong
to any organization save those that can further their latest plot to make money.
Swindlers range from two-bit scoundrels surviving on confidence schemes to elegant
impostors who attach themselves to the wealthy and elite. All swindlers have
two things in common: a knack for pretending to be someone they're not, and
a long list of enemies.